This document is intended to define the rules and expectations for a typical tournament.
- Format: Swiss
- Rounds: 3
- Round length: 60 minutes
- Timing method: 5 second delay
- Kingdom size: 160
- Army size: 80
- Each player may only bring one kingdom.
- If using Tabletop Simulator, each player must create their kingdom using the Card Creator before each match.
- If a player asks their opponent to state their last move, their opponent must do so.
- If an illegal move from a previous turn is discovered and players do not agree on a resolution, a judge will be called. The judge will assess whether:
- Actions ought to be undone to return to the legal game state.
- One or both parties ought to receive time back on their clock.
- The offender ought to be disqualified.
- Time controls
- If a player runs out of time, they lose the game.
- A player may only pass priority after they have resolved ALL effects in their turn (adding damage counters, adding tokens, removing cards from the battlefield, etc.).
- A player’s action is considered finalized after they pass priority to their opponent. Players may verify the outcome of the action and then take back that action so long as they have not passed priority.
- The clock may be paused under these circumstances:
- At the start of rounds, when units are refreshed and triggered events occur.
- When a judge is called.
- Judges have the final say on the meaning of a card’s text.
- Not all information relevant to a text’s interpretation is stated on the back of a card. The Basic Rules, Keyword Reference, and back of the card must all be considered when interpreting a card’s text.