This document is intended to define the rules and expectations for a typical tournament.
- Format: Swiss
- Rounds: 3
- Round length: 60 minutes
- Kingdom size: 200
- Army size: 80
- Each player may only bring one kingdom.
- Each player must create their kingdom using the Card Creator before each match. You may not import a saved object.
- If a player asks their opponent to state their last move, their opponent must do so.
- Time controls
- If a player runs out of time, they may complete their current turn. If they do, they remain in the game through the end of the seventh round, but must skip any subsequent actions that game. If any effects prevent action-skipping, they still lose the game.
- Players may not pass priority for another player.
- As best as possible, players should remind their opponent to pass priority if they have forgotten to do so. Time is never added back to the clock, however, just because a player forgot to pass priority.
- You may only pass priority after you have resolved ALL effects in your turn (adding damage counters, adding tokens, removing cards from the battlefield, etc.).
- A player’s action is considered finalized after they pass priority to their opponent. Players may verify the outcome of the action and then take back that action, so long as they have not passed priority.
- If a player’s action is deemed illegal before priority is passed, the action is undone and that player must make another action.
- If an illegal action is discovered after priority is passed, undoing the actions must be done on the clock of the player who made the illegal move.
- The clock may be paused under these circumstances:
- At the start of rounds, when units are refreshed and triggered events occur.
- When a judge is called.
- Judges have the authority to rule in favor of what a card’s text implies regardless of whether its exact wording always implies that ruling.
- Not all information relevant to a text’s interpretation is stated on the back of a card. The Basic Rules, Keyword Reference, and back of the card must all be considered when interpreting a card’s text.